server using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Net; using System.Threading; namespace SocketServer { class Program { private static byte[] result = new byte[1024]; private static int myProt = 8000; //端口 static Socket serverSocket; static void Main(string[] args) { //服务器IP地址 IPAddress ip = IPAddress.Parse("192.168.111.111"); serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); serverSocket.Bind(new IPEndPoint(ip, myProt)); //绑定IP地址:端口 serverSocket.Listen(10); //设定最多10个排队连接请求 Console.WriteLine("启动监听{0}成功", serverSocket.LocalEndPoint.ToString()); //通过Clientsoket发送数据 Thread myThread = new Thread(ListenClientConnect); myThread.Start(); Console.ReadLine(); } /// <summary> /// 监听客户端连接 /// </summary> private static void ListenClientConnect() { while (true) { Socket clientSocket = serverSocket.Accept(); clientSocket.Send(Encoding.ASCII.GetBytes("Server Say Hello")); Thread receiveThread = new Thread(ReceiveMessage); receiveThread.Start(clientSocket); } } /// <summary> /// 接收消息 /// </summary> /// <param name="clientSocket"></param> private static void ReceiveMessage(object clientSocket) { Socket myClientSocket = (Socket)clientSocket; while (true) { try { //通过clientSocket接收数据 int receiveNumber = myClientSocket.Receive(result); Console.WriteLine("接收客户端{0}消息{1}", myClientSocket.RemoteEndPoint.ToString(), Encoding.ASCII.GetString(result, 0, receiveNumber)); myClientSocket.Send(Encoding.ASCII.GetBytes("Go hell")); } catch(Exception ex) { Console.WriteLine(ex.Message); myClientSocket.Shutdown(SocketShutdown.Both); myClientSocket.Close(); break; } } } } } client using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets; using System.Threading; namespace SocketClient { class Program { private static byte[] result = new byte[1024]; static void Main(string[] args) { //设定服务器IP地址 IPAddress ip = IPAddress.Parse("192.168.111.111"); Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); try { clientSocket.Connect(new IPEndPoint(ip,8000)); //配置服务器IP与端口 Console.WriteLine("连接服务器成功"); } catch { Console.WriteLine("连接服务器失败,请按回车键退出!"); return; } //通过clientSocket接收数据 int receiveLength = clientSocket.Receive(result); Console.WriteLine("接收服务器消息:{0}", Encoding.ASCII.GetString(result, 0, receiveLength)); //通过 clientSocket 发送数据 for (int i = 0; i <1; i++) { try { Thread.Sleep(1000); //等待1秒钟 string sendMessage = " helloworld"; clientSocket.Send(Encoding.ASCII.GetBytes(sendMessage)); Console.WriteLine("向服务器发送消息:{0}", sendMessage); receiveLength = clientSocket.Receive(result); Console.WriteLine("接收服务器消息:{0}", Encoding.ASCII.GetString(result, 0, receiveLength)); } catch { clientSocket.Shutdown(SocketShutdown.Both); clientSocket.Close(); break; } } Console.WriteLine("发送完毕,按回车键退出"); Console.ReadLine(); } } } |
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因为你没有学习正确的例子。
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那我该去哪找正确的例子呢?
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那我该去哪找正确的例子呢? |
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20分 |
第一次写这样的双方通讯程序,应该这样走:
1 下载一个有类似功能的测试工具,在两台电脑之间进行连接测试 2 写客户端与测试工具连接 3 写服务端与测试工具连接 4 客户端与服务端双方连接 道路是曲折的,前途是伟大的.楼主 |
受教了! |
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其实没什么的,你只要让你的客户端和服务端在同一台机器上跑起来,一般就没有什么问题了
就是有,也不是你的程序的原因 |
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客户端发送请求给服务器端,报什么错?
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LZ把断点返回的代码 贴出来!
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