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如题,有大虾做过相关应用吗? 话说网上都说gamekit只支持iphone,ipod touch,ipad间通讯; 目前又一个信息采集器,想通过蓝牙把采集到的信号传送到iphone去,不知道是否可行。 iBluetooth这个应用,据说是不使用苹果的SDK,直接使用底层(FreeBSD?)去进行蓝牙通讯,有没有人有所了解? 希望能指点一二。 |
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| 90分 |
gamekit如你所说,只支持apple的
如果要第三方,那只能使用底层的 |
//
// BluetoothSampleAppDelegate.h
// BluetoothSample
//
#import "EAGLView.h"
#import <GameKit/GameKit.h>
@interface BluetoothSampleAppDelegate : NSObject {
UIWindow *window;
EAGLView *glView;
GKPeerPickerController *picker;
GKSession *session;
int myNumber;
NSData *myData;
UILabel *textView;
}
@property (nonatomic, retain) IBOutlet UIWindow *window;
@property (nonatomic, retain) IBOutlet EAGLView *glView;
@property (nonatomic, retain) GKPeerPickerController *picker;
@property (nonatomic, retain) GKSession *session;
- (void)mySendData;
@end
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//
// BluetoothSampleAppDelegate.m
// BluetoothSample
//
#import "BluetoothSampleAppDelegate.h"
@implementation BluetoothSampleAppDelegate
@synthesize picker;
@synthesize session;
@synthesize window;
@synthesize glView;
- (void)applicationDidFinishLaunching:(UIApplication *)application {
// setup the text view
myNumber = 0;
textView = [[UILabel alloc] initWithFrame:CGRectMake(10.0f, 10.0f, 640.0f, 12.0f)];
textView.text = [NSString stringWithFormat:@"myNumber: %i\n", myNumber];
[window addSubview:textView];
[window bringSubviewToFront:textView];
// start the EAGLView
glView.animationInterval = 1.0 / 60.0;
[glView startAnimation];
// allocate the NSData
myData = [[NSData alloc] initWithBytes:&myNumber length:sizeof(int)];
// allocate and setup the peer picker controller
picker = [[GKPeerPickerController alloc] init];
picker.delegate = self;
picker.connectionTypesMask = GKPeerPickerConnectionTypeNearby | GKPeerPickerConnectionTypeOnline;
[picker show];
}
- (void)applicationWillResignActive:(UIApplication *)application {
glView.animationInterval = 1.0 / 5.0;
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
glView.animationInterval = 1.0 / 60.0;
}
- (void)peerPickerController:(GKPeerPickerController *)picker didSelectConnectionType:(GKPeerPickerConnectionType)type {
if(type == GKPeerPickerConnectionTypeOnline) {
[self.picker dismiss];
[self.picker release];
self.picker = nil;
// Display your own UI here.
}
}
- (GKSession *) peerPickerController:(GKPeerPickerController *)picker
sessionForConnectionType:(GKPeerPickerConnectionType)type {
session = [[GKSession alloc] initWithSessionID:@"FR" displayName:nil sessionMode:GKSessionModePeer];
session.delegate = self;
return session;
}
- (void)session:(GKSession *)session peer:(NSString *)peerID didChangeState:(GKPeerConnectionState)state {
switch (state) {
case GKPeerStateConnected:
[self.session setDataReceiveHandler :self withContext:nil];
[self mySendData]; // start off by sending data upon connection
break;
case GKPeerStateDisconnected:
break;
}
}
- (void)peerPickerController:(GKPeerPickerController *)picker didConnectToPeer:(NSString *)peerID {
printf("connection was successful! start the game.\n");
}
- (void)peerPickerControllerDidCancel:(GKPeerPickerController *)picker {
printf("connection attempt was canceled\n");
}
- (void)mySendData {
// allocate the NSData
myNumber++;
myData = [[NSData alloc] initWithBytes:&myNumber length:sizeof(int)];
[session sendDataToAllPeers :myData withDataMode:GKSendDataReliable error:nil];
printf("send data: %i\n", myNumber);
textView.text = [NSString stringWithFormat:@"myNumber: %i\n", myNumber];
}
- (void) receiveData:(NSData *)data fromPeer:(NSString *)peer inSession: (GKSession *)session context:(void *)context
{
// Read the bytes in data and perform an application-specific action, then free the NSData object
[data getBytes:&myNumber length:sizeof(int)];
printf("received data: %i from: %s\n", myNumber, [peer UTF8String]);
textView.text = [NSString stringWithFormat:@"myNumber: %i\n", myNumber];
[self mySendData];
}
- (void)dealloc
{
[picker release];
[session release];
[textView release];
[glView release];
[window release];
[super dealloc];
}
@end
附上GameKit范例代码 |
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有没有人在mac os x 10.6.7或8,MacOSX10.6.sdk环境下编译通过toolchain? 下载了一个代码,编译了一把,编译不通过: In file included from ../../../odcctools/include/libkern/OSByteOrder.h:70, 按照网上的修改: export INCPRIVEXT=”-isysroot /Developer/SDKs/MacOSX10.6.sdk” 再编译,错误依然。。。。。。 |
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| 10分 |
ls说了,不支持,而且就算你底层的做了你也基本会碰到两种可能。要么就是没权限访问,要么就是app被拒。至少具体底层使用什么api倒不是很清楚,我只知道android用的是bluez。
至于你上面的那个编译问题就不得而知,应该是配置上的问题 |